This post is from the now defunct website “A GameDev Plays…”, copied here for posterity
Discard that cup of tea my good man. Devilish robots abound. You must patiently sneak around and survive. Persevere, because Sir, You Are Being Hunted
In Sir, You Are Being Hunted the player is a Victorian gentlemen somehow transported to an island full of murderous robots. Your only hope is to construct an escape machine out of components found around the island - although the robots tend to congregate around these items. The game plays like an early survival game with a first-person view. Players need to replenish their vitality by finding food (usually in abandoned buildings). Trying to fight the robots results in a quick death (for me at least). The only viable plan seems to be: hide and distract.
The artstyle is tweedpunk - Victorian gentlemen mixed with procedurally generated English countryside horror. It works well and has many nice touches. Unfortunately (for me) the game is super hard and slow. Perhaps it can be mastered with more time and patience. I want to like this game, it does so much right, but instead after several hours and barely making a scratch I have to admit defeat and move onto something else.
Sir, You Are Being Hunted is out on the Steam store for PC, Mac and Linux at US$19.99. It has been bundled.