August 21, 2011

Blender Tutorial: Spaceship


For a game idea I needed a model of a spaceship. Having learnt from previous tutorials, the main goal of this tutorial is to properly texture a simple model for game engines. Instead of having multiple materials for the mesh and textures applied to just a few faces, there should be a single material for the entire mesh and textures should be images applied to all the faces. Also normal maps should not be black and white, but a special colour scheme. Thus setting up UV mappings and proper normal maps is critical.

The continuation of this post is a set by step tutorial detailing my methodology.


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