June 25, 2010

Blender Tutorial: Mech Model Part 3: Rigging


After creating and texturing a mech model, the next step towards animating it is rigging. This is the process of setting up bones in the model such that when the bone is moved, the mech mesh deforms in an expected manner. The final set of bones to animate a walk cycle is shown in the image below. Once this step is complete, the model will be ready to animate.

The continuation of this post is a set by step tutorial detailing my methodology.

Mech model

comments powered by Disqus