Having crated a basic low-poly mecha model in a previous tutorial, it is now time to liven up the model by texturing it. The application of materials and textures is the hardest part of modelling for me, and I’m not entirely happy with the result. My artistic abilities need some work. However, the general technique is still worth noting. The tutorial will show how the mech model was made to look as below. Later tutorials will show how to rig the model and animate a walk cycle.