May 26, 2010

Blender Tutorial: Mech Model Part 1: Modelling

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I decided to move away from historical models for this tutorial. I chose a mecha, a walking robot, as an exercise in texturing, rigging and animation. The idea is to first create a low-poly model so that most of the visual detail is in the textures applied. Then a walk cycle will be animated using bone rigging to aid further animations. The result will be the sort of model that could be used in a simple game. As there are quite a few steps in achieving all of this, the tutorial has been split into four parts. This first part creates the base model. Following posts will cover texturing, rigging and animating.

The continuation of this post is a set by step tutorial detailing my methodology.

Mech model


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