I decided to move away from historical models for this tutorial. I chose a mecha, a walking robot, as an exercise in texturing, rigging and animation. The idea is to first create a low-poly model so that most of the visual detail is in the textures applied. Then a walk cycle will be animated using bone rigging to aid further animations. The result will be the sort of model that could be used in a simple game. As there are quite a few steps in achieving all of this, the tutorial has been split into four parts. This first part creates the base model. Following posts will cover texturing, rigging and animating.