August 3, 2016

Glorious Day!

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Yes! This week is the culmination (but not termination) of the last four years’ work. My game Concealed Intent has reached 1.0 status and been fully released. No longer is it marked with the stigma of Early Access.

For the next week there is a 34% launch discount on Steam, and now for the first time it is also available on the Humble Store too (same discount).

Development work is not over, there will still at least be a version 1.1 update at some point. However, I think the largest part of game is now complete. Reaching a standard I felt happy about and then saying that people can pay for it without that Early Access caveat is a huge step. Also, as well as the 1.1 update, there will be work on another game (as stated in this year’s goals).


July 29, 2016

Payout

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Stranger things have happened, but not often.

After eight and a half years, I have actually earned real money from this blog. A few days ago Google paid me out just over £60 (the minimum) for the ads that have been displayed here since the beginning. For comparison, the hosting costs of this blog has been around £300 over the same time period, so financially this is a bad deal.

Another way to look at this is that there have been 333 posts here, so that is £0.18 per post – not a good salary, as most of them have taken a couple of hours. There have been a total of 216,000 visits since establishment, corresponding to £0.28 CPM, which is actually not too bad. So the problem is (relatively) few people read my posts.

As an update on my last state of the blog post, this blog is down to around 1500 visits per month. Which is a base earning of about £0.05/month, plus more from the occasional ad click. So the mathematically astute among you may work out that based on the previous post and the earnings rates I list above, it should still be many months before the £60 threshold was reached. Well done, you are right! However, I recently started a YouTube channel (and associated blog): A Gamedev Plays. There the CPM is closer to £0.70, plus clicks, and I’ve had a couple of clicks. Clearly, this is where ad-based content publishing is heading. The money from this is what pushed me over the edge.


June 27, 2016

A Gamedev Plays...

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I have set up a new website: A Gamedev Plays… will be dedicated to discussion and reviews of all sorts of games (but mostly games that I want to play). There is already an associated YouTube channel and Steam group. I will be using the Jarrah Technology Twitter and Facebook pages for promotional purposes at the moment.

I appear to be increasingly writing about games here. The desire to do so will only increase. Unsurprising, considering that most of my time is currently spent designing, building or just thinking about games. So I thought it best to split out the games posts into their own website, as such a monomanical focus was never the intention for this site. There may still be games posts here, but only ones I feel are particularly notable (similarly some of the old games posts from here may make it to the new site).

The plan for the new site is to play more games and write about them, both as a game design learning exercise and as motivation to create more myself. As a secondary goal, I also hope to create a small community around my games writing.

There is an explosion of game making at the moment. More and more games, many with innovative ideas are being released. I need to be aware of what is happening in game design. Since starting work on my own games I can’t help but try to analyse what makes a game work (or not!) when I play it. Being able to organise these thoughts into a coherent argument in a presentable form can only help me improve my future games.


June 26, 2016

...And Then We Hold Hands

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Starting positions

…and then, we held hands is a very interesting two-player only, cooperative board game, available for free print & play (P&P) download or purchase. Despite having an abstract design it is incredibly thematic.

Originally developed in just 48 hours as part of the 2014 Global Game Jam, this board game went on to win best Golden Geek Print & Play and earn a proper published release. However, the rules of the GGJ state that all games must be released under Creative Commons, so it will always be available for free download, as long as you are willing to create the components yourself. This review is for the free P&P version.

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May 6, 2016

Dark Matter

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I’m constantly on the lookout for good sci-fi TV shows. I grew up regularly watching Star Trek, Blake’s 7 and Dr Who. I love the imaginative and/or expansive stories sci-fi allows, so I’m always willing to give a new show a try.

Recently I started watching Dark Matter, a new show on the US Syfy channel that has been garnering a few good reviews. I didn’t like it and only watched 3 episodes before stopping. This is very unusual for me, normally I will go through an entire season. However, in this case it seemed very unlikely the show could recover – plus there is so much other great TV to watch. The acting ranged from acceptable (most of the leads) to poor (most of the guests), but the characters were cliched (quiet Asian martial arts expert prefers swords to guns – tired) as was the dialogue and plots. I found myself calling out what would be said next – and was correct way too often. It also seemed to be produced at a very small scale. The main spaceship was dark and empty, as were planets and stations. In my opinion the show is not very good, or is it?

After considering it for a while, I decided that if this TV show aired 15 years ago during the Star Trek: Next Generation, Bablyon 5 and Stargate: SG1 era, I would have considered it as quite good. I certainly would have given it much longer to prove itself. Both Babylon 5 & Stargate had the same just acceptable level of acting, plots and production at the start. Star Trek TNG was actually bad for its first season. However, they all grew into great shows. I have particularly fond memories of the episodes Chain of Command from Star Trek and Severed Dreams from Babylon 5. Dark Matter would stand up well against the early seasons of those shows. What has changed?

Well TV, including sci-fi TV has gotten much better, and shows have to be good from the start now to even have a hope of success. Battlestar Galactica started with the incredibly good episode “33” (although I still pretend the last season and a half never happened). Game of Thrones and The Expanse similarly started with well-polished episodes and a strong story. There is no time to get writers up to speed and let actors grow into their characters. Showmakers’ need to know where the story is going from the start. Production quality has also greatly increased. Presumably with a corresponding increase in cost, although perhaps not with current CGI techniques.

All this is a long way of saying, I am still regularly amazed at the quality of modern TV. The competition is so good a show like Dark Matter feels very dated and behind the times. A show I might have loved not long ago is now a fast reject.